#include "Area.h"
#include "../../../Utility/DebugUtility/RenderPrimitive.h"

namespace GamePlayScene
{

	Area::Area(IWorld& world, const Color4& c) :
		Object3D(world),
		_color(c),
		_resistance(0)
	{
	}

	void Area::update(float frameTimer)
	{
		frameTimer;
	}

	void Area::draw()
	{
		Wire::drawPlane(getDrawPosition());
		ColorPlane::drawColorPlane(getDrawPosition(), _color);
	}

	void Area::finish(){}

};